I did some work on Epic Ray today. I refractored the rendering system to how it was meant originally (most of the code was make-shift, just to have something on the screen). Also, there is a depthbuffer now :)
EpicRay now supports floor and ceiling color rendering (no textures just of yet), and the implementation of masked wall textures and fog are now possible! :)
As a remider: the project is open source and can be downloaded from GitHub here.
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