EpicRay has regained a certain stage of completion! Although I was this far before, now I actually have some powerful structure behind everything which will not collapse if loads of features are built onto it.
What EpicRay has now what my engine didn’t have before is player movement. No textures yet though.
Currently I am roughly coding a basic editor for the engine (tile maps and such).
Since I declared this project as open source, an update of the github repo will follow soon.
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