You may have guessed it already: my project is a Raycasting gameengine. In Java. With editor and all it takes to make making games as simple as possible. So, you might know Raycasting Game Maker*, why would I want to recreate that? RGM is rather limited, I believe Raycasting has loads of more possibilities. Now, RGM is trying to make games in style of Wolf3D, so it’s not supposed to have more stuff in it. My aim is towards variety.
Also Raycasting is neat, I can build it from the bottom up with no additional libraries other that classes in the JDK.
I recently got textures to work in the engine (I call it EpicRay), here’s a screenshot:
*(I hope I got the link right. Please inform me, if not, or if it breaks.)
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