I started teaching myself shader programming with GLSL, since I’ll be needing it for making decent GLES games for both Android and WebOS.
I tried RenderMonkey and Shader Designer for Development IDEs. RenderMonkey actually supports developing GLES shaders, but got me really confused since it seems to have renamed it’s predefined names.
It’s sooo much fun though! :D
Screenshots coming soon. Maybe I’ll show you a screenshot of the Toonshader I did by following a GLSL tutorial. :)
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