< 1 Minute Read.
This example demonstrates how to use the acompanying Oculus SDK Integration, a wrapper around the Oculus Desktop SDK to make rendering for the Oculus Rift easier with Magnum.
I wanted this for the inhouse game engine we were building at Vhite Rabbit. I was replacing Irrlicht with Magnum back then, since I had a feeling that Irrlicht was getting outdated and additionally had troubles getting into the community. Boy did I not know what I was doing. Moving to Magnum was one of the best decisions I ever made.
The initial pullrequest for the Magnum Oculus SDK Integration was on the 7th of June 2015 and with 57 comments was the most discussed pullrequest I had ever done up to then. I never expected this amazing amount of detailed feedback and I learnt so much from it. (Thanks @mosra! ;) )
It will eventually be replaced by an OpenXR integration, but you may want to check it out anyway :)
Written in 30 minutes, edited in 10 minutes.