Continued work on Mineshooter!
I just read a blog-article from manwithsteelnerves about z-fighting which really motivated me to continue 3D-programming with OpenGL. That’s why I decided to continue my Mineshooter project and here is a new screenshot.
What I did: I had stopped developing this game, because of difficulties with gravity. Now I tried to get rid of those and came pretty far. (I now fall and stop on collision with a block. But somehow collision doesn’t work on the x/z axies. At least I already now where to look for the bug ;) )
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