2 minute read.
Solutions to an obscure syntax error
Today I had a call about WebVR and optimization and realized a thing about WebVR and VR
in general that appear to be especially appealing to me.
I think one of the …
4 minute read.
Back in the days I thought it was required to rerender 20-60 times per second on
any graphics application. That may be true for most games, but many applications
Vladimír showed me differently: the Mag …