~ 2 Minute Read.
Lately, I’ve been immersing myself in various frameworks and engines to build WebVR content.
Tomorrow is a big day, that apart from me not many people will notice until further down in the future. I will make sure you do, though, don’t worry. There will be a blog post about why it is for me shortly after.
A-Frame is a pretty fun framework, it turns out. Iteration times are super fast, since it’s basically web development.
Unity 3D is an interesting way to build WebVR experiences, it doesn’t officially support mobile, but there are ways to work around that.
Unreal Engine 4… “There I see black” which translates to “Da seh ich schwarz” in German and is a saying that means “I don’t see much hope there”. I’ll leave you to hope with that for now ;P
Magnum with Emscripten for me is still the most fun, because I can work in C++, which makes me feel most in control of the code. Also, I can debug on desktop as everything is cross platform.
There more WebVR-capable frameworks out there than you would expect given the instability of the WebXR Device API. I will try to try them all :P
Written in 20 minutes, not edited (sorry!).