~ 5 Minute Read.
I think noone who reads my blog has an overview of what I’m working on, and even on twitter you wouldn’t get that. So here is one:
I recently founded this company with Florian Isikci, we are planing to move into a small office together and have a bigger idea we want to persue and build. You will hear more about that ASAP, but we will keep that a secret for now.
Since we want to monetize that idea as late as possible, we’re additionally doing contract development for Rehago with whom we are building a virtual reality training for semi paralysis. This is currently using up most of my time.
I’m completely convinced by the idea of games in the immersive web. Since I wrote a small VR-focused game engine with Vhite Rabbit and we have two unfinished games lying around for that, I wanted to get those onto the web.
Hence, I ported our game engine, and am now working on WebXR support for it. Pretty close to done, actually, and looking forward to focussing on that again soon.
Additionally, I had this idea that I may be able to do WebXR support in Unreal Engine 4, which combines my experience with UE4 at Vhite Rabbit with my experience with WebVR/WebXR + Emscripten (I wrote the WebVR 1.1 version of the emscripten vr API, and especially the documentation for it).
As I wouldn’t be able to manage this financially, I would either have to sell it on the UE4 Marketplace (which I don’t like, because WebXR should be free) or have EpicGames fund it somehow, e.g. as a freelance contract. So I sent an Email to the CTO of EpicGames, but SIGGRAPH week was probably not the smartest time to do so and I may try again later.
Vhite Rabbit has two Unreal Engine 4 games, Cook for the Giant VR and Wastepaperbin VR, of which the later is free and is currently seeing a spike in popularity. I migrated it to the newest Unreal Engine release, but was not able to find the time to fix a couple of bugs that I wanted to get to for the next release of the game.
We also have an unreleased project idea lying around, that I’m super passionate about, because it uses a smart new sickness-free locomotion technique… but time is short, maybe the summer ue4jam will allow us to focus on this a bit?
During the afforementioned contract, I found testing in Unreal Engine to be very helpful again. Hence, I went back to my “Advanced Testing” plugin for Unreal Engine and submitted it to the marketplace. Eventually I will open source it, but that will have to wait until I have the time.
I also wrote a blog post on UE4 Automation Testing if you are interested.
On top all of that I’m still employed at KNIME as a student worker. While I’m allowed to chose when I work work pretty freely, I’m kinda behind my quota for this month as I was focussing on the contract, so I will have to get back on that, which leaves less time for all the other things.
More projects than time, definitely, as always.
Thankfully it is lecture free time at University, where I recently finished by Bachelor’s degree and did the VR Escape Room as a final voluntary project.
Also, the Vhite Rabbit office will hopefully increase my productivity n-fold.
Written in 31 minutes, edited in 10 minutes.