Today I had a call about WebVR and optimization and realized a thing about WebVR and VR in general that appear to be especially appealing to me.
I think one of the reasons I am fascinated by these topics is the need for optimization: VR really gets immersive once you have great performance, i.e. the latency between head motion and perceived motion on the screen are as low as possible. This poses a new type of challenge.
Thinking about how to do things better, especially coding wise is one of the funnest things to me. Benchmarking and optimizing code is rewarding already with the ever decreasing or improving numbers and also with every little breakthrough or idea you come up with.
With VR on the web, performance is a huge struggle because of the wide range of target devices. Your VR content may be viewed on a Google Cardboard with a low-end smartphone! I believe performance may be a bottleneck for VR on the web in general and ready to address it for others in blog posts like “Pallette Mesh Optimization” on Construct Arcade.